Mentality Systems SI have explicitly stated that mentality is the most important setting in the game. Getting it wrong is likely to cause lots of grief. The following details some potential base settings and additional tweaks to gain best advantage. Please note that TT&F fundamentally believes that the individual mentality settings do not work in tandem with the team setting in conjunction with all other dual settings. Thus, if you choose to set all mentalities individually it does not matter where the team mentality slider is positioned.
The most fundamental change between FM06 and FM07 was the reworking of mentalities. Prior to that it was possible to defeat the match engine by spreading mentalities across the board so that you could launch lightening attacks and remain defensively stable. The reworking disabled such systems, most notably the Rule of Two (RoT). It was now inadvisable to have such extreme mentality splits. Thereafter, TT&F began to recommend and still recommends having no more than 6 (six) slider notches separating the most defensive-minded defender from the most attacking-minded attacker (with the exception of a rule-breaking proviso to be detailed later). The format TT&F developed was the Rule of One.
The Rule of One works very simply. Each level of the team is separated from the next level by a mentality of 1 (one). Thus, when setting up the side you would do so in the following manner:
Rule of One
Please note: Control is either equal to or slightly more conservative than Attack.
We do not believe this is the only way to set up mentalities and believe there to be various alternatives. However, in conjunction with the above set up, were you to choose a framework based on Global Mentalities we would suggest you take the mean settings as a guide:
I DID NOT MAKE THIS!!! BUT... I WANT TO KNOW DOES ANYBODY KNOW HOW THIS WORKS? I DO NOT KNOW HOW TO SET THESE INDIVIDUAL INSTRUCTIONS? :(