FMFormation.net - Football Manager - FM2008
Left Nav Donate Register FAQ Members List Calendar vBookie Search Today's Posts Mark Forums Read Right Nav

Left Container Right Container
 

Go Back   FMFormation.net - Football Manager - FM2008 » FMFormation Home » Announcements » News

Notices

» Log in
User Name:

Password:

Not a member yet?
Register Now!
» Navigation Menu

The Community

FM2008

Other FM Series

Special Features

Contact zone

» FMF's DB Update
Last public release:
7 February 2008
v1.0
Last beta version:
(6 February 2008)
v8.0.3b

Become a Donator!
» Word from our Sponsor


Reply
 
LinkBack Thread Tools Display Modes
Old 29-09-07, 07:42 PM   #1 (permalink)
FMF Donator
 
peteranthony01's Avatar
 
Join Date: Aug 2006
Location: Ballykinlar, The North of Ireland
Posts: 366
Thanks: 19
Thanked 8 Times in 5 Posts
peteranthony01 is on a distinguished road
Send a message via MSN to peteranthony01
Default FM 2008 Features: Usability

Hello again.


Today's blog is the first of a series of 3 about FM08's new skin, user interface and usability.


Yes, that's 3 blogs, because a lot of stuff has changed!


Sure, you've seen the screenshots (and if you haven't, you should be going to the softography section of www.sigames.com now to have a look!) and noticed a lot of changes there, although, to be fair, quite a lot has changed since then too.


But why so many changes?

Well, for a start, we thought a change would be good, particularly with the changes seen by the popularity of social networking sites, Itunes, and the new operating systems for PC and Mac. But we also undertook some indepth usability studies after the release of Football Manager 2007 and sat there watching the videos that came back, looking at splurges of colour relating to peoples eye movement whilst they were playing the game, and similar splurges of colour relating to mouse movement, and to try and reduce the latter as much as possible, alongside noticing that people tend to avoid the keyboard shortcuts that have been in the game for a while, in particular with some people who've played the game for years who didn't even know that the space bar can also be used as an alternative to the continue button. If only people read the manuals we spend ages working on, but that's probably expecting too much.


And the good thing about the usability studies is that we learnt loads. The bad thing is that we'll be doing them every year now, although that's only bad for Sega's wallet.


I'm actually not going to comment too much about the new skin, however sleek it looks. I'm also not going to go on too much in here about the in's and out's of the new player photo sizes or other skinning stuff as it's not my place to do so - maybe I should ask Ter and Jesper, who do the skins and kits side of things to do a guide for that for release in a few weeks? But they do look really good, with a new kit template for default and licensed kits, kit backs and numbering, player photo's looking so much better in game, and all being used in more places than before.


Whilst we're on the subject of player photo's though, I may as well write about our use of Facegen technology. Now, there's been a bit of confusion about this since we announced that we were using it a couple of months back.


Facegen technology is a well used tool in the games industry for creating human like faces. These faces are able to age, change shape according to height & weight, and even smile or frown depending on how the players are feeling. But it does not tie into photo's, or not in the way we are using it, anyway.


What this means is that real players (where we have licenses) will still have their photo's in the game. Where we don't have licenses the photo will not appear, as we do not have permission. But neither will a Facegen image, as that wouldn't be allowed either.


So Facegen characters will appear for new youth team players that start coming into the game at the end of the first season. They'll appear for supporter spokesmen too, and any other "fictional" character inside the game. So I hope that's now cleared up. And they look great, and add another dimension to those who love continuing to play the game after the "known" players have all long retired.


Going back to the usability study, one of the things that came as a big shock to us was how many people struggled to find the continue button in particular. So this is much bolder now, although is not the bright green anymore that you may have seen on some of the screenshots. You'll get to see it when the demo's out, but looks nice and sleek now.


Little things needed to be added, like more icons that make it more obvious to the user what they are used for. And text descriptions for what they are for for people who can't work it out, by hovering over them. Less mouse movement was also important, so some of the button placing has changed, and extra buttons added too to make some sections of the game that people might have missed in the past more obvious to people when they are playing the game. We were actually amazed by how few screens were visited inside the game, even by experienced users, and that lead to the birth of the match flow idea, although that will be dealt with in it's own blog later on.


Some things inside the game had to be made more obvious too, like having the database size displayed on the game status screen, or making squad selection rules easier to find so that you don't mistakenly try and pick those players in matches, team information is more indepth for national teams, and lots lots more.


Still with me? Good, good. Although I've got to go now or else the demo won't be ready for it's launch this Sunday, and that wouldn't make you happy, would it?


Miles


Peteranthony01

Email/MSN: peteranthony001@gmail.com
peteranthony01 is offline   Reply With Quote
The Following User Says Thank You to peteranthony01 For This Useful Post:
Pale Rider (29-09-07)
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On
Forum Jump

Powered by vBadvanced CMPS v3.0.1

All times are GMT. The time now is 07:23 AM.


Powered by vBulletin. Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0 RC8
Style Provided By: Wrestling Clique Wrestling Forums