Want to be part of FMF FC team and be part of a team that is starting in the English Conference Division?
Well heres your chance!! Download File: (.xls file)
http://tuxdevil.pwp.blueyonder.co.uk...C_app_form.zip You will need FMF Database Version 6 (when its released!!)
Simply read the rules below and fill in the application form.. Once you have filled it in CORRECTLY email it back to me! Using the email address:
fmfguideguru@(no spam)gmail.com (missing out the no spam!!)
Release Date: 22nd Sept...
APPLICATION FORMS ARE TO BE COMPLETED AND EMAILED TO ME BY 20TH SEPT 2006 !! ANY AFTER THIS DATE MAY NOT BE IN FMF FC!!! Also if you are under 17 you will be in the game as 17.. so no other clubs can steal you straight away!! Gives FMF FC manager a good chance of keeping a good squad!! :)
Rules!
Application Instructions
Read Carefully!
Applications open to FMFormation members only
Mental Attributes
1. Maximum mental attributes is 150 points.
2. Maximum value for a single ability is 20 (Loyalty for example)
3. Point system: 20=20 points, 15=15 points, 10=10 points, 5=5 points, 1=1 point
Playing Attributes - Technical - Outfield Only
1. Maximum playing attributes - technical - outfield only is 180 points
2. Maximum value for a single ability is 20 (Passing for example)
3. Point system: 20=20 points, 15=15 points, 10=10 points, 5=5 points, 1=1 point
Playing Attributes - Technical - Goalkeeping Only*
1. Maximum playing attributes - technical - goalkeeping only is 150 points
2. Maximum value for a single ability is 20 (Handling for example)
3. Point system: 20=20 points, 15=15 points, 10=10 points, 5=5 points, 1=1 point
Playing Attributes - Technical - Both Outfield and GK
1. Maximum playing attributes - technical - both outfield and GK is 100 points
2. Maximum value for a single ability is 20 (First touch for example)
3. Point system: 20=20 points, 15=15 points, 10=10 points, 5=5 points, 1=1 point
Playing Attributes - Non Technical - Outfield Only
1. Maximum playing attributes - non technical - outfield only is 100 points
2. Maximum value for a single ability is 20 (Flair for example)
3. Point system: 20=20 points, 15=15 points, 10=10 points, 5=5 points, 1=1 point
Playing Attributes - Non Technical - Goalkeeping Only*
1. Maximum playing attributes - non technical - goalkeeping only is 50 points
2. Maximum value for a single ability is 20 (Eccentricity for example)
3. Point system: 20=20 points, 15=15 points, 10=10 points, 5=5 points, 1=1 point
Playing Attributes - Non Technical - Both Outfield and GK*
1. Maximum playing attributes - non technical - both outfield and gk is 300 points
2. Maximum value for a single ability is 20 (Pace for example)
3. Point system: 20=20 points, 15=15 points, 10=10 points, 5=5 points, 1=1 point
*Injury proneness will be reversibly scored. 1=19 points, 5=15 points, 10=10 points, 15=5 points, 20=1 point. This is the same for Eccentricity, Dirtiness, and Controversy. (For example if you want to have injury proneness 5, you will have to use 15 points)
Preferred Moves
Argues With Officials
Arrives Late In Opponents Area
Attempts Overheard Kicks
Avoids Using Weaker Foot
Comes Deep To Get Ball
Curls Ball
Cuts Inside
Dictates Tempo
Dives Into Tackles
Does Not Dive Into Tackles
Dwells On Ball
Gets Crowd Going
Gets Forward Whenever Possible
Gets Into Opposition Area
Hits Freekick With Power
Hugs Line
Knocks Ball Past Opponent
Likes Ball To Be Played Into Feet
Likes To Beat Man Repeatedly
Likes To Lob Keeper
Likes To Switch Ball To Other Flank
Likes To Try To Beat Offside Trap
Looks For Pass Rather Than Attempting To Score
Marks Opponent Tightly
Moves Ball To Left Foot Before Dribble Attempt
Moves Ball To Right Foot Before Dribble Attempt
Moves Into Channels
Places Shots
Plays No Through Balls
Plays One Twos
Plays Short Simple Passes
Plays With Back To Goal
Runs With Ball Down Left
Runs With Ball Down Right
Runs With Ball Through Centre
Shoots Long
Shoots With Power
Stays Back At All Times
Stops Play
Tries First Time Shots
Tries Killer Balls Often
Tries Long Range Freekicks
Tries Long Range Passes
Tries To Play Way Out Of Trouble
Tries Tricks
Uses Outside Of Foot
Winds Up Opponents