Many people have been frustrated by limits to how many coaching staff they're allowed in the recent versions of FM.
The method I'm about to describe
does perhaps exploit a weakness in the game coding, that allows you to bypass the staff limits, but it does 100% work. So Cleon, rashidi1 & wwfan, it may be worth adding this thread to the Tactics Bible for future reference.
Here's a screenshot of my current staff levels with Granada CF in the Spanish Segunda B4, who had a board limit of "no more than 8 coaches".
As you can clearly see, a lot more than 8 coaches...
How to do it First of all, get rid of the coaches you don't want. Do this either by terminating their contract, or mutual termination, which usually costs less if they agree.
Coaches you want to keep, offer then all new contracts as Assistant Manager.
New coaches you want to sign, offer them normal coach contracts, then immedately after they've signed with your club, offer them a new contract as Assistant Manager. You'll soon see that you have many Assistant Managers.
Once you have the amount of coaches you want, covering all the training positions you need, offer all of them but your "true" Assistant Manager, back to coach contracts. They will accept.
Hey presto! You have all the coaches you want. In theory, you can do this as many times as you want, as there's clearly a loop-hole in the coding that hasn't been closed to stop it.
I always use this method to get at least two coaches for each individual training position, as follows:
1x Assistant Manager
2x Strength Coaches (Fitness Coach)
2x Aerobic Coaches (Fitness Coach)
2x Goalkeeping Coaches
2x Tactics Coaches
2x Ball Control Coaches
2x Defending Coaches
2x Attacking Coaches
2x Shooting Coaches
2x Set Pieces Coaches
By having this quantity of coaches for each training position, I ensure that even if I have a huge squad of players, no coaches are ever over-worked and therefore training in any area never suffers as a result of a lack of coaches.
