Assets ====== England ------- - Fixed Marvin Elliot / Marvin Williams picture mix up. - Added Bath City badge - Added Solihull Moors badge Spain ----- - Added Athletic Bilbao player pictures - Added Atletico Madrid player pictures - Added Deportivo player pictures - Added Espanyol player pictures - Added Levante player pictures - Added Osasuna player pictures - Added Racing Santander player pictures - Added Real Betis player pictures - Added Real Mallorca player pictures - Added Real Murcia player pictures - Added Real Valladolid player pictures - Added Recreativo player pictures Match Engine Version History ============================ - Fixed bug where the match was treating the JTP North/South finals as the main final itself. - When an injured player is also sent off, the game won't force the human manager to replace him. Match v639 ========== - Re-worked marking and closing down to address conflict between the two - defenders should now close down better when appropriate. - Further improved team reactions to cleared set pieces. - Reduced delay between foul and whistle. - But...allowed more advantages when prudent. - Improved set piece positioning for free kicks and some throws. - Fixed keeper occasionally kicking off new match period. - Fixed another example of player kicking off to no-one. - AI teams now add "back arrow" to def mid position for one MC if needed. - AI teams a little more reactive to opposition pace when setting D-line. - Small tweak to ease overcautious AI use of mentality slider occasionally. - Made players take longer to accelerate all the way to full speed. - Made blatant offside’s get called a little quicker. - Enhanced effect on flair of "creative freedom" slider slightly. - Fixed bug that would stop full back overlapping run prematurely. - Improved smoothness of dribbling slightly. - Players now look to run into space with ball better. - Stopped a few unrealistic examples of poor first touch. - Allowed players to take more first time shots when appropriate eg rebounds. - Improved attacking positioning for certain formations that use "side arrows" on attacking midfielders. - Improved attacking position of central "in hole" player. - Stopped certain illogical forward runs being made from deep. - Defenders put tackles/clearances in more appropriately. - Biased aerial challenges slightly more towards those with higher jumping. - Slightly less fouls when jumping for the ball. - Reduced keeper effectiveness on close in shots slightly. - Low team blend now has more effect on mental attributes. - Allow more quick free kicks to be taken. - Improved ball receiver AI slightly. - Defenders caught wrong side of ball try to get back faster. - Fixed defenders pushing up to edge of area when should be dealing with ball player. - Improved player ability to deflect shots/crosses. - Fixed defenders coming across and heading ball that team mate had covered. - Tweaked decision making for ball player. - Improved finishing for "bread and butter" chances. - Improved accuracy of "bread and butter" passes. - Further tweak to keeper kicking distance. - Headers from descending balls now more likely to be looping in nature. - Improved kicked clearance direction from defenders. - Improved "subdued" goal celebration where scorer used to move a bit then stop still. - Ball shadow slightly less pronounced in FM. Match v640 ========== - Improved referee ability to try to "play the advantage". - Fixed anomaly causing further problems with kick offs. - Fixed AI subs when keeper sent off that could cause 2 goalies to be present. - Another tweak to AI mentality setting. - Made AI teams try to exploit 3 at the back without wingbacks by getting ball wide more. - Improved positions at goal kicks. - Improved corners sent to player lurking outside area. - Improved use of channels to pass into and move into. - Made first touch a little more realistic. - Made players even more willing to run with ball into space when possible. - And more likely to shoot in good positions. - And more likely to cross in good positions. - And more likely to turn before hoofing ball clear when necessary. - Power shots more likely to go too high. - Improved player perception of potential interceptions on pass. - Improved direction of "flick on" headers. - Improved code that decides whether player should pass ball around and keep possession based on directness, time wasting etc. - Made "tackle clearances" more realistic in terms of distance and direction. - Fixed anomaly that allowed potential clearance towards own goal when very close to it. - Reduced instances of players dribbling ball out of play. - Keepers more likely to follow distribution instructions. - Keepers more effective on long shots. - Fixed rare occurrence of keeper not taking up position for penalty kick. - Improve defender marking on ball player running at pace with ball. - Made players less likely to leave tactical shape to mark opponents when ball and player not in danger area. Match v641 ========== - Fixed crash that occurs after player about to kick off gets a red card. Match v642 ========== - Made sure free kick isn’t called back after advantage has been played for a sensible amount of time. - Fix to stop players continuing to swap when option removed in tactical change during match. - Fixed bug where slight injury isn’t reported when watching match in "commentary only" ( FM only ). - Improved variety of assistant manager team talk suggestions. - Made sure offside always called when player shoots for goal and has team mate standing well offside in ball path. - Slight tweak to player match ratings to give them more range. - Improved player run with ball AI. - Improved full backs overlapping, and made their teammates more likely to try to pass to them. - Further change to closing down code, as initial fix wasn’t quite coded correctly. - Made players clear ball quicker under real pressure. - Fixed bug where defenders might pass up obvious interception opportunities. - Stopped players moving back into onside positions at unrealistically fast speed. - Reduced pointless off ball runs that just made it harder for team mates. - Fixed anomaly from pass vs interceptions decision making in 640. Match v643 ========== - Fixed central defenders sometimes using closing down rather than marking against pace. - Stopped AI managers playing too negatively when losing due to their sitting back attribute. - Fixed interceptions not being recorded properly in match stats. - Made defenders clear ball when under pressure in own area and ball bouncing at awkward height. - Improved player decisions on when to tackle when up against player running with ball. - Improved short throw ins slightly in terms of direction and speed. - Made players a little more willing to shoot first time. Match v644 ========== - Fixed match score divergence. Match v645 ========== - Fixed advantage not being always played when fouled player gets clear of his assailant. - Further tweak to closing down logic, to make it slightly more accurate vs slider descriptions. - Made players work harder to get back to opponents who have gone beyond them. - Fixed extremes of players not reacting for ages to ongoing play. - Tweaked player choice of opponent to mark to include tactical position more. - Improved direction of facing for defenders marking attackers in open play. - Fixed bug in defensive line pushing to edge of area for team defending left end of pitch. - Improved direction of defender who is chasing down attacker who is running with ball and has got ahead of him. - Slight improvements to players decisions on whether to clear ball under pressure. - Tweaked up pass accuracy a bit, especially when under no pressure. - Made lesser players limit pace on pass to increase accuracy ( subject to decisions test ). - Changed pass risk assessment to reflect mentality setting and flair a little more. - Less hoofs up field to no-one when under no pressure, unless time wasting. - Made players cross more willingly and also earlier when possible depending on instructions. - More shots when in obvious good positions. - Players with decent decision making less likely to dribble into trouble. - Players more likely to get ball onto best foot. - Improved first touch a little. - Fixed bug where player sometimes moves really slowly with ball for ages. - Made it harder to cut back ball dramatically when running down wing at pace. - Improved logic of bias towards pass focus instruction when assessing passes. - Improved off ball movement slightly. - Stopped target men moving into channel so often when getting long balls to head. - Players come to loose balls more aggressively, and try to intercept earlier in own danger zone. - Attacking players also more likely to follow up on shots. - Made keepers less likely to let ball go narrowly wide of post, unless extreme time wasting. - Improved direction of keeper kicking. - Less fouls when going for headers. - Further tweak to make more early shots when under pressure or in good position. - Made some headers on goal slightly less powerful. - Stopped first time shots coming in from ridiculous positions. - Made players come shorter at throws when thrower struggling for options. - When player is selected to come to collect from keeper he comes deeper. - Stopped one man walls on free kicks taken by keeper in deep position. - Fixed possibility of play getting stuck when player with ball goes down injured. - Tweaked player ratings back halfway towards pre v642 levels. Match v646 ========== - Reduced shot accuracy slightly. - Stopped players dropping deep to mark opponents instead of holding defensive line for an easy offside. - Fixed bug where player may not react to short pass from keeper. - Reduced players dallying on ball when being closed down. - Made keepers more likely to clear lines from back passes. - Players get back to kick off position quicker after celebrating goal. Match v647 ========== - Assistant managers now always give a team talk recommendation when asked. - AI now take comebacks from 2 or 3 down into account when deciding team talks. - Players also take comebacks into account when reacting to team talks. - Stopped centre halves getting dragged out of position too easily when NOT first man behind ball. - Slight reduction on lengths of goal kicks. - Keepers now more willing to come to collect such long balls into their own area. - Further improved defender direction facing when marking non ball player. - Fixed issue with defenders dithering over whether to continue marking player with ball. - Further fix re confusion between closing down ball player and marking him from a strategic position. - Fixed further instance of players taking ridiculous first time shots. - Fixed rare occurrence of players controlling ball and moving a few yards with it stuck to their foot. - Fixed bug where player who wins aerial challenge always recovers quicker than the player who lost out. - Fixed bug where defenders would occasionally get skinned by opponent due to problem in code rather than lack of ability. - Fixed bug where keepers occasionally miss saves for no reason. - Tweaked number of shots going over bar. Match v648 ========== - Fixed bug where assistant team talk suggestions may be illogical after a win Match v649 ========== - Fixed rare bug where keeper may needlessly miss opportunity to save shot - Improved decision between pass and run depending on player instruction, player tendency and situation - Made wide players get into the box quicker when ball on opposite side - Tweaked average ratings for attacking wide men - Stopped distribution defender coming way too deep to pick up ball at goal kicks - Put a harsher workrate test on tracking back to challenge player already under pressure - Fixed bug where defenders take up identical positions when "doubling up" on attacker - Off ball runs from behind ball now done at higher speed - Fixed unrealistically slow kicked clearances - Fixed advantage being played then play called back a few seconds later - Fixed bug where one player kicks off with no team mate next to him - Slightly toned down effect on ball physics of muddy/wet pitches - Stopped ball that lands on top of net dropping to zero height and making it look like it should be a goal - Stopped AI managers in FML changing mentality during match - And reduced substitutions by AI managers in FML - Fixed players at low levels of football occasionally playing to a stupidly poor standard - Toned down defenders occasionally being drawn too far out from defensive line to close down players - Stopped strikers trying unrealistic first time shots when very wide or through on goal - Slight improvement on first touch and time taken to react after receiving ball - Improved likelyhood of attackers "lunging" in to ball running across face of goal - Improved positioning of players coming to offer options to throw in taker - Tweaked marking positioning and facing direction slightly further - Improved shooting accuracy for easier chances - Slight reduction in number of "power shots" - Improved near post flick ons at corners Match v650 =========== - Stopped kick off being taken before all players close to their starting positions - Fixed bug from v640 that stopped keeper retrieving ball from own net after goal - Fixed possibility of negative teamtalk reaction from player when team praised after positive result - Reduced strikers taking up wide position and inhibiting the wide midfielder's movement - Stopped players taking heavy morale hit after defeat that breaks excellent result sequence - Made composed defenders turn on ball before clearing if possible - Pushed central midfielders slightly forward when ball wide - Fixed "attack near/far post" at corners - Fixed poor marking at free kicks close to corner - Stopped receiver taking control of ball needlessly early - And fixed new bug where receiver dallies on taking control of ball - Made keeper offer back pass option more willingly - More tweaks to improve goalie positioning and reactions - Fixed bug that allows centre halves to go for same ball without failing decision test - Made players with tackle easy set stand off more rather than make tackle - Players more willing to make themselves available for simple pass - Improved marking facing further - Stopped player dallying when passed ball from kick off - Improved keeper response to distribution instructions further - Fixed potential for defenders to score own goal when picking up loose ball on own goal line but facing own goal - Fixed referee penalising player for foul when not close enough to opponent who takes a dive - Fixed very low condition players not being subbed with knock ons that can mean sent off keeper not replaced - Upped midfielder match ratings a tad Match v651 =========== - Improved rating of goals for awards/FML - Fixed half time keeper sub coming on at wrong end - Fixed wing back being reported as playing at full back after match - Tweaked number of fouls up as it has been dropping - Reduced effectiveness of headers slightly - Reduced pass completion slightly - Fixed corner delivery instructions being ignored - Improved penalty scoring rate - Reduced use of tall target man for less direct style managers Match v652 =========== - Fixed rare crash when player heads ball at goal - Stopped AI managers giving out run with ball instruction to unsuitable players - Improved attacking positioning and delivery at free kicks near opp goal - First set of optimisations to reduce recent slowdown Match v653 =========== - Optimised match engine code to improve speed by around 20% - Fixed bug where strikers can play too close together in unusual formations - Fixed some run of the mill goals being given very high award ratings - Raised number of fouls to more in line with real world data - Raised number of penalties and their conversion rate in line with real world data - Fixed ball stopping unrealistically quickly on some low passes/shots - Improved player judgement of interception possibilities - Improved closing down AI yet again, now more aggressive but less unneccesary "doubling up" - Made player recovery time after going to ground more realistic - Players now clear instead of tackle if it is feasible - Fixed some unrealistic instances of poor first touch - Players lunge in for loose balls near opposition goal more realistically - Defenders now more effective against attackers running at them - Defenders now slightly more aware of their dangerman's position when "marking space" - Fixed some strange positioning at free kicks inside defending penalty area - Players with long shots set to often, or with long shots PPM, now more willing to do so in good positions subject to morale Match v654 =========== - Fixed players ignoring passes due to bug in optimisation - Fixed players sometimes clearing ball instead of converting simple chance - Pushed D-line up a tiny bit to reduce defensive teams ability to pass ball around and dominate possession Match v655 =========== - Reduced no of dangerous challenges - Reduced no of professional fouls - Fixed player teleporting bug ( from v653 ) - Fixed bug where defenders stand off and allow players to run through defensive line too easily - Improved player finishing when clean through - Fixed play being called back after advantage played and shot taken - Fixed obscure crash Data Editor =========== - Updated award editing to support new award fields. - Fixed problem with cursor in number fields on Mac. - Fixed some club records not getting saved properly. |